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Silver Brigade


Heroes

Card TitleCard AbilitiesFrom Booster Pack:Card AvailabilityCurrent Value
Angel At Jerusalem2/2 Hero has access to any SiteWarriorsCommon$.25
Angel at Shur7/2 Herp is immune to demons and beastsWarriorsCommon$.25
Angel at the Tomb6/6 If holder's Son of God card was discarded without making a rescue, return it to holder's draw pile. Shuffle draw Pile.WarriorsCommon$.25
Angel in the Path5/5 Hero has access to any Site and may band to any White Brigade HeroWarriorsUncommon$.50
Angel with the Secret Name*/* Hero's abilities (*/*) are equal to the number of Silver Brigade heroes in playWarriorsCommon$.25
Captain of the Host10/10 Interrupt and prevent all special abilities except banding. Fight by the numbers.WarriorsRare$4.00
Cherubim5/5 May band with any Purple Brigade HeroWarriorsCommon$.25
Gabriel10/10 Look through opponent's draw pile and discard one Enhancement Card. Shuffle draw pile.WarriorsUncommon$1.00
Gathering of AngelsSet Hero aside for 4 turns. On return Hero gains ability to band to any Hero until discardedWarriorsCommon$.25
Michael12/8 Michael and Enhancements played with him cannot be interrupted, prevented, negated, or redirectedWarriorsUltra-Rare$10.00
Seraphim (Isaiah 6:2)5/4 May band to any Blue Brigade HeroWarriorsCommon$.25
Seraphim (Isaiah 6:6)5/5 May band to any Green Brigade HeroWarriorsCommon$.25
The Strong Angel10/8 All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers.WarriorsRare$4.00

Hero Enhancement

Card TitleCard AbilitiesFrom Booster Pack:Card AvailabilityCurrent Value
Angel Chariots3/2 Discard any Crimson Brigade Evil Character in play or a set-aside area.WarriorsCommon$.50
Book of Life3/2 Discard all New Testament Evil Characters in play.WarriorsRare$4.00
Fifth Trumpet1/1 All Gray Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s). WarriorsUncommon$.75
The First Seal3/1 Hero is immune to all human Evil Characters. This ability cannot be interrupted or negated. It may be prevented.WarriorsUncommon$3.00
The First Trumpet1/1 All Green Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).WarriorsUncommon$.75
Flaming Sword4/3 The effect of the last Enhancement Card played is interrupted and prevented.WarriorsUncommon$.50
The Fourth Trumpet1/1 All Gold Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).WarriorsUncommon$.75
Golden Censer2/2 Discard the Kingdoms of the World Site. Evil Characters return to owner's territory.WarriorsUncommon$.50
Might of AngelsDiscard All evil characters in play having a New Testament reference on card.WarriorsRare$3.25
Protection of Angels2/3 All Heroes in holder territory are immune to harm or effect until end of turn.WarriorsUncommon$.50
The Second SealAll of holder's Heroes in play and all of opponent's Evil Characters in play must join the battle.WarriorsRare$2.75
The Second Trumpet1/1 All Black Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).WarriorsUncommon$.75
The Seventh TrumpetConvert one human Evil Character to a White Brigade HeroWarriorsUncommon$.50
Shadow of Death3/3 Discard the first Evil Character that each opponent put in play this game.WarriorsUncommon$.50
The Sixth Trumpet1/1 All Brown Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).WarriorsUncommon$.75
Stirring the WaterSet Hero aside. Hero gains 1/1 for every turn is set-aside.WarriorsCommon$.25
The Third Seal3/3 Each player with an odd number of Evil Characters in Territory must discard one Evil Character. Owner's choice. May not be prevented or negated.WarriorsCommon$.25
The Third Trumpet1/1 All Crimson Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).WarriorsUncommon$.75